Scholastic Esports in a Virtual/Hybrid Environment
Middle & High School Track
10/08/20, 12:30PM - 1:00PM PT
About the Presentation
COVID-19 forced the physical closure of many school campuses and community-based organizations around the world. While many sports and clubs are cancelled, NASEF is not! Esports provides a perfect opportunity for students to build community and friendships, play, promote cyber wellness, and learn in a hybrid model or even completely virtually. Participants are encouraged to come together to share success, challenges, and best practices around facilitating clubs in virtual or hybrid environments.
STEM Administrator, Orange County Department of Education
Holly Steele started her teaching career as a middle school science teacher at a K-8 International Baccalaureate Middle Years Programme School, before leaving the classroom to serve as a Teacher on Special Assignment for all things STEM-related. She currently serves the Orange County Department of Education and the broader Orange County community as the STEM Administrator. In her current capacity, she and her OCDE team work to build an inclusive STEM community that empowers students to better their world, while also working toward the broader OCDE vision of leading the nation in college and career readiness.
Esports Scholastic Instructional Coach/Curriculum Specialist, NASEF & Orange County Department of Education
Jorrel holds a BA in Human Development and a CTE Credential. He grew his roots as an instructor for various non-profits, taught English in South Korea, volunteered as a virtual educator for students in India, and designed a statewide STEM enrichment program for expanded learning centers in California. Jorrel now leads NASEF’s Scholastic Fellow Program as the Esports Scholastic Instructional Coach with the role of building educator capacity and supporting their instructional practices as integrated with Scholastic Esports. When not at work, he loves gaming with the wife, designing and playing in the future: spending his time UAV tinkering, 3D printing, and exploring virtual reality.