Distributed Leadership in Collegiate Esports
Research Track
10/09/20, 3:30PM - 4:00PM PT
About the Presentation
Distributed leadership theory (Spillane, 2006) focuses on leadership as a fluid conveyance of power between leaders and followers in harmony with their environmental context over time. In distributed leadership, hierarchies dynamically rise and fall out of the network of agents in an organization. Researchers found that elements of distributed leadership, such as team member credibility, agency, and connectedness are baked into the mechanics of the gaming environment. Findings indicate clear implications for career-related outcomes as a result of intentional distributed leadership experiences in esports. According to Johansen (2017), professional organizations are increasingly more geographically and temporally disparate and take place overwhelmingly in digital settings. Esports in educational settings can be harnessed for experiential leadership development to meet the needs of students exploring this new career landscape.
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Presentation Objectives
1. Participants will share and process elements of distributed leadership theory and how they relate to esports contexts.
2. Participants will discuss highlighted research findings from competitive esports team experiences of distributed leadership.
3. Participants will design a distributed leadership intervention for their esports education community.
References
Byrne, A. (2020). Using esports to teach bystander leadership and collaboration for students in STEM. About Campus, 25, 24-27. https://doi.org/10.1177/1086482220906286
Johansen, B. (2017). The new leadership literacies. Oakland, CA: Berrett-Koehler.
National Association of Colleges and Employers (2020). Key attributes employers want to see on students’ resumes. Retrieved from: https://www.naceweb.org/talent-acquisition/candidate-selection/key-attributes-employers-want-to-see-on-students-resumes/
Spillane, J. P. (2006). Distributed leadership. San Francisco, CA: Jossey-Bass.
