Collegiate Esports:
Governance & Institutionalizing

Collegiate Track

10/08/20, 2:30pM - 3:30PM PT

About the Session

While publishers hold intellectual property rights to their games and often take an active role in regulating and organizing competition for their titles, university, conference, and community-lead initiatives are also taking part in shaping the ecosystem. This panel will explore what “governance” means from the perspective of associations and conferences - and how they are working toward developing a sustainable collegiate esports ecosystem.

Michael Brooks

Executive Director, NACE

Michael currently serves as the Executive Director of the National Association of Collegiate Esports (NACE). NACE is a nonprofit membership association organized by and on behalf of member institutions and is the largest association of varsity esports programs in North America.

NACE’s members are developing the structure and tools needed to advance collegiate esports in the varsity space. Areas of collaboration include: Eligibility, Path to Graduation, Competition & Scholarships, IP Rights, and Program Implementation. NACE currently represents the majority of varsity esports programs as members, accounting for nearly all varsity programs across North America.

Michael and his work with NACE has been featured on ABC’s Good Morning America, ESPN, Forbes, Fortune, NBC, SBJ and many others.

Dan Coonan


Dan Coonan took over as CEO of the ECAC in January of 2017. In a multi-faceted career, he has served as Athletic Director at Santa Clara University for eleven years, Assistant Commissioner of the Pac-12 Conference, practiced law, ran a Congressional campaign, taught law as an Adjunct Professor at the University of San Francisco, oversaw all fundraising for the Catholic Church in Los Angeles, and served as Chairman of the Board of the largest homeless shelter network in the Bay Area. He initiated an esports program at the ECAC in the spring of 2018.

Victoria Horsley

President, Unified Collegiate Esports Association

Victoria Horsley has been in esports for nearly eight years, the last three of those being mainly collegiate oriented. She also has previous experience in traditional sports as an event manager for the NFL Super Bowl and the NCAA Men’s Final Four.

Victoria fell in love with gaming at a very early age with Zelda and Kingdom Hearts, then proceeded to fall into competitive gaming with Rainbow Six: Siege. She spent the first four years of her time in esports at the amatuer/semi-professional level with coaching, recruiting, managing and heading operations.

It is her goal to create opportunities for as many people as possible who are passionate about esports and hope to obtain a career in the field.

Billy Sprout (Mod.)

Director of Collegiate Esports, Mainline

Since founding the UConn gaming club in 2012, Billy Sprout has dedicated his life to social gaming and esports programs. That passion has given him​ a wide spectrum of experiences, including hundreds of hours of AAA livestream productions, live gaming events in partnership with ESPN and the Fiesta Bowl, and national tournaments with 6-figure prize pools. To date, his programs have connected students from 1,200 universities and awarded over 2 million dollars in scholarships to players that find a balance between social gaming and academic development.