2021 Agenda

Get ready to learn from our expert speakers

With three different tracks of presentations, panels, posters, and workshops; our VALORANT invitational, and many opportunities to network and play together, we hope you enjoy your virtual experience! (A few details may still shift leading up to the conference.)
Our presentations will feature one or more speakers in a structured discussion about their work or discoveries. For our panels, we will be joined by a variety of experts on a topic sharing their own experiences and perspectives. Poster sessions will be a more casual conversation with a visual element that will also be present in the Discord server for comments throughout the conference. Workshops will feature interactive elements that grant attendees hands-on experience or provide real-time examples.

Collegiate



Esports 101


Promoting Women in Collegiate Esports

Research

“Tell me Why I Keep Dying”: A Qualitative Study of User Requirements for AI Assistants for Esports
Behavior Analysis: Parallels between traditional and electronic sports

K-12 & Workshops



Engaging At-Risk Youth With Esports

Literacies at Play: Digital-Age Literacies in High School Esports

Collegiate

Fostering DEI in Collegiate Esports Programs
More Than A Game: Reflections of the 1st HBCU Esports & Gaming Trifecta

Research

‘The Joy of an Audience is Always Worth It’: Music in the League of Legends Experience
Esports as a cultural microcosm for studying psycholinguistics

K-12 & Workshops

Creating Safe and Inclusive Esports Spaces
A Dive Through the NASEF Module Curriculum Guide of Implementation

Collegiate

Beginners Guide: My First Esports Event at a High School
Discussion: American and Chinese collegiate esports and education

Research

A Novel Exercise Programming Model for Esports Athletes, Teams, and Organizations
Ethical judgments of esports spectators regarding cheating in competition

K-12 & Workshops

Know your Role in K12 Esports (poster)
Lauching of Scholastic Esports Professional Development (poster)

Collegiate

The Three Common Collegiate Esports Program Models & How They Align With Modern Pedagogy
Funding Your Collegiate Esports Program

Research

Shoutcasting CS:GO: Framing Gender in Esports
The Path to Pro: current challenges and opportunities for sustainable participation

K-12 & Workshops

Bringing Competitive Gaming into the Classroom with Microsoft Esports Teacher Academy
Mine for Knowledge: Using Minecraft: Education Edition for Content Instruction

Collegiate

Structuring and Approval of Esports Curricula at a Four-Year Regional Public University
Evaluating Your University’s Esports Program

Research

Wasn't in the Cards: The Proto-Esport of Professional Magic
Trends in Collegiate Esports - A look at community through data

K-12 & Workshops

Building The Bubble: Data Security & Player Privacy in Scholastic Esports
Back Seat Driving: Implementing Student Voice and Choice into Program Design

Collegiate

Auditing esports from a compliance and operational standpoint
Take Steps Towards an Inclusive Community through Partnership with the *gameHERs

Research

An Investigation to Determine if Sport Video Games Helps Community College Students Become Interested in Real-life Sports (poster)
Effects of the Implementation of a Video Game Curriculum on Attendance and Student Perceptions of Their Engagement

K-12 & Workshops

Sunsetting Games: How do schools evolve with student interests?

Open Discussion: Diversity, Equity, and Inclusion in Gaming & Esports

Reserve your conference pass

If you haven’t registered for ESC 2021 yet, make sure to grab your ticket before the event!