Starting October 8
As we have watched the COVID-19 situation evolve over the past few weeks, especially as it relates to university campuses, the ESC leadership team has decided to recreate UCI ESC 2020 as a fully virtual event. (Read the full update here.)
The Connected Learning Lab and Esports department at the University of California, Irvine are excited to work in close collaboration with the North America Scholastic Esports Federation (NASEF) and the National Academy of Engineering (NAE) for our third annual Esports Conference (ESC), returning on October 8-9, 2020.
As professional and collegiate esports have garnered much attention over the past five years, high school and middle school educators are now actively building esports into curricular and extracurricular spaces. Through the addition of a scholastic track, NASEF and NAE will help us dive deeper into what’s happening in the K-12 world, both nationally and internationally. UCI ESC aims to bring the communities and people of this growing phenomenon together for the benefit of all.
Esports appeal to millions worldwide and have observable social, political, and economic impacts. This influence presents unique opportunities for academia and industry to examine a variety of topics. As we begin to understand the full implications of COVID-19 and implement new social distancing standards, esports and online experiences have increased relevance and importance in the world and in our schools.
Research on esports continues to grow in both volume and complexity while the industry continues to refine itself as both a profession and a cultural force. Following the success of an esports summit in 2017, the 2018 Esports Conference was the first of its kind to focus on esports research and practice inclusive of both academics and industry professionals. This event was created to provide a space for esports researchers and industry leaders to come together to present research, discuss topics relevant to future work, celebrate collaboration in the growing field, and build bridges between the many communities that make up the field of esports.
As a campus, UCI offers a great deal of support for the community of video game players that come together here to play and compete. Multiple student clubs, research labs, and UCI’s esports program all provide places for passionate players to hone their skills, meet like-minded players, and develop the community growing around them. In this game-friendly environment, UCI has paved the way to understand what these growing communities look like, how they influence the people and spaces that constitute them, and how they are projected to hold a place in society in the future.
Questions? Don’t hesitate to contact us!
Director of Initiatives - AnyKey
Eoin Conroy, MSc; Magdalena Kowal, MSc; Niall Ramsbottom, MSc; Tim D. Smithies; Adam Toth, PhD - University of Limerick
CEO - FlyQuest
The North America Scholastic Esports Federation is working to ensure that ALL students possess the knowledge and skills needed to be society’s game changers: educated, productive, and empathetic individuals. NASEF is on a mission to provide opportunities for ALL students to use esports as a platform to acquire critical communication, collaboration, and problem-solving skills needed to thrive in work and in life. The Federation’s core values are intertwined through all aspects of education and play: learning, opportunity, community, diversity, and respect.
Founded in 1964, the National Academy of Engineering (NAE) is a private, independent, nonprofit institution that provides engineering leadership in service to the nation. The mission of the National Academy of Engineering is to advance the well-being of the nation by promoting a vibrant engineering profession and by marshaling the expertise and insights of eminent engineers to provide independent advice to the federal government on matters involving engineering and technology.